CS4150 — Game Artificial Intelligence: Reviews & Ratings

CS4150 (Game Artificial Intelligence) course reviews and ratings at Northeastern (NEU). Compare professors with RateMyProfessor reviews.

Offers an overview of classical and modern approaches to artificial intelligence in digital games. Focuses on the creation of believable agents and environments with the goal of providing a fun and engaging experience to a player. Covers player modeling, procedural content generation, behavior trees, interactive narrative, decision-making systems, cognitive modeling, and path planning. Explores different approaches for behavior generation, including learning and rule-based systems. Requires students to complete several individual assignments in these areas to apply the concepts covered in class. Students choose a group final project to explore one aspect of artificial intelligence for games in further depth. Offers students an opportunity to learn team management and communication. Students who do not meet course prerequisites may seek permission of instructor.

Last taught
Spring 2026
Credits
4 Hours
Prerequisites
(CS 3100 with a minimum grade of D- or CIS 310M with a minimum grade of D- or CS 3500 with a minimum grade of D- ); CS 3520 with a minimum grade of D-
NUpath
Writing Intensive

Data updated October 2026.

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