CS5150 — Game Artificial Intelligence: Reviews & Ratings

CS5150 (Game Artificial Intelligence) course reviews and ratings at Northeastern (NEU). Average rating 1.5/5. Compare professors with RateMyProfessor reviews.

Offers an overview of classical and modern approaches to artificial intelligence in digital games. Focuses on the creation of believable agents and environments with the goal of providing a fun and engaging experience to a player. Covers player modeling, procedural content generation, behavior trees, interactive narrative, decision-making systems, cognitive modeling, and path planning. Explores different approaches for behavior generation, including learning and rule-based systems. Requires students to complete several individual assignments in these areas to apply the concepts covered in class. Students choose a group final project, which requires a report, to explore one aspect of artificial intelligence for games in further depth. Offers students an opportunity to learn team management and communication. Requires knowledge of algorithms and experience with object-oriented design or functional programming.

Average rating
1.5/5
Difficulty
2.5/5
Ratings
2
Last taught
Fall 2026
Credits
4 Hours
NUpath
Writing Intensive

Professors

Data updated October 2026.

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