GAME2010 (The Business of Games) course reviews and ratings at Northeastern (NEU). Compare professors with RateMyProfessor reviews.
Surveys a wide array of game-specific industry topics, including pitching and development of talking points, business models and revenue structures, studio organization and style, intellectual property, contracts, project management expectations, project green-lighting, production pipelines, return on investment, outsourcing, and marketing. Exploring historical shifts and evolution of the video game market offers students an opportunity to obtain perspective on the status of the industry and potential growth in the economy.
Data updated October 2026.